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Carl Culberson
Darkseal



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18 April 2009

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Deep Thought
Maya, ZBrush
February 2008


   
This was my 1st real experimentation with mayas fast sss shader, the 1st time I actually bothered to make a color and bump map for it. The base mesh is the zbrushes free head base. Render done in Mental ray. Disp map and color painted in Zb. Thanks!

 
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